Weapon and Life Ups from Reploids are gotten by the character who saved the Reploid and cannot be distributed. This is why I might 'randomly' switch to a certain character before finishing the boss off. Whoever lands the killing blow on a Maverick boss gets a health and weapon energy boost. What I do know is that it does not track the end-level screens, cutscenes, save/load screens or anything else that's outside the levels. To my knowledge, the game timer tracks everything that goes on during levels - possibly even the loading times that are contained within the levels. However, he can only be used after saving 64 reploids, or after beating all 8 Mavericks, whichever comes first. His charge shot goes through certain barriers, he has decent attack power on his own, and his armor (I collect two pieces of it in this run) makes him BRUTAL. X: X gets a HUGE power jump from the previous games in the series. Since I will wind up getting powerups during the first half of the run, I distribute as many of those to Zero as possible. However, his attacks have too little range to be worth using them unless the enemy is close as well. Zero: Zero is definitely decent as far as this game goes - his power is very high and his double jump allows me easier passage through some very difficult areas. Not to mention his English voice in cutscenes is awful. However, he is indeed a suboptimal character in X7 - he has very little power, his Copy Shot is difficult to use well (and many of those forms are sluggish beyond belief I don't use it at all in this run for that reason), and his weapon selection is too similar to X's (there's one good weapon only he gets that I'll mention later, but that's about it). While we're discussing X, let me go into detail about each playable character, in the order that you first get to use them:Īxl: I am going to be the first person to say Axl doesn't absolutely suck - for the amount of time I use him I'd say he's very able to do the job. Sure, that plan got refined (and trimmed greatly as far as collection, I should note), but the basic idea was this: get X as soon as possible. So I basically hit the ground running when I proposed doing the run. What I got out of that response was that a plan is absolutely critical for a game like this. This started with several other people attempting to run this game, and Satoryu advising them to save their sanity and avoid doing it. Also, if it weren't for ballofsnow's advice, the high-quality version wouldn't have looked nearly as good. SynjoDeonecros: Important piece of advice on Flame Hyenard.īallofsnow and darkwasabi: If it weren't for those two, I wouldn't have been able to spot the difference between multipass and single-pass encoding (the low and medium quality versions were done with a multipass DivX encoding). _Tim_ from GameFAQs: His guide ultimately helped me devise my route. Lord Liu Bei: Even though we didn't talk directly (as far as I know he doesn't even visit SDA), his suggestion for using charged Splash Laser on Ride Boarski, which I discovered in a GameFAQs guide, is an idea I took and extended to several other boss fights. Satoryu: Several crucial pieces of advice came from him - one involving my route. Before I forget, let me thank some people: Well, I finally got off my butt and got this run encoded. I am also aware that there are people that have been very anxious to see this. This run was completed a while back, but a combination of factors - my own laziness, being incredibly strapped for time during the summer, things like that - prevented me from getting this run in sooner. Available in three versions: normal, high, and low quality DivX. Speed run of Mega Man X7 in 11 segments completed on April 3 2006.
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